

They're also top for the Wii co-op version, partnered with Suprnova, who also goes by Sex. HoonGoons is currently third for the Wii version and top for the PS3/Xbox 360 version. There were countless things in the way that didn't wanna make them more than just theoretical." All skips me and Nova thought of were just that, only thoughts. It's linear, the levels all have tall invisible walls around them, the mechanics the characters have aren't that great either. "Definitely because of how the game is made. Related: Pinhead Is Trans Now And Nothing Else Matters But what is it that makes Up so terrible? HoonGoons is the only person on both lists. Only five people have completed a speedrun for the Wii version, with only three on the PS3/Xbox 360 combined list, compared to hundreds on the various lists for The Simpsons Game or The Simpsons: Hit & Run. This was specifically the Heavy Iron version of the game, which is on Wii, PS3, and Xbox 360. I did it just as a meme but it's so mind numbingly boring." It is the worst experience you will ever have. One of the speedrunners, HoonGoons, told me - entirely unprompted - that Up, the platforming adaptation of the 2009 Pixar movie, was the worst game ever to speedrun. You can watch an archived version of today's Twitch stream below, where the team discusses the more technical aspects of the speedrun at length.A few months ago, I spoke to some of the major figures in The Simpsons speedrunning community about how the various Simpsons games have been kept alive, why Hit & Run desperately needs to make a comeback, and why Simpsons Skateboarding definitely doesn't. If you want to see the numbers behind the project, the team created an exhaustive spreadsheet detailing the specific segments, the glitches used, and SourceRuns' time comparisons to their previous efforts.

The speedy process also guts many of the cutscenes and interactions between characters, but the ones that remain sometimes left me giggling, such as when Alyx Vance remarks to Freeman as he comes flying through the wall: "I can't believe you made it so quickly on foot." It looks more like a weird, futuristic skiing game than a first-person shooter. Scripted events get glitched because the prerequisites haven't been done.

Thanks in part to a glitch that lets players go above the ceiling and another glitch that makes protagonist Gordon Freeman move much faster than normal by spamming the "duck" action, the footage shows Gordon flying through walls and leaping into corridors and buildings that normally would take much longer to reach. It's a dizzying experience, and not at all like a standard playthrough.
